Application closing date is on 30 September 2020 (Wednesday)
*Note: Projects/Initiatives/PutraMOOC courses that have won previous PICTL are not allowed to participate in this round competition.
1. Application is open to either individuals or group of academic staff in UPM.
2. The PutraMOOC should have an active status on the year of application.
3. Only courses that achieved PutraMOOC quality standard are eligible for the award consideration.
Evaluation is based on the following:
1. Instructional materials (25%)
• Choice of instructional materials are aligned with learning outcomes.
• Use variety of learning materials.
• Appropriate choices have been made with regard to the use of media and techniques.
2. Course learning activities (25%)
• Variation and aligned to learning outcomes
3. Assessment (25%)
• Assessment are meaningful, purposeful and relevant to learning outcomes.
4. Design and layout (25%)
• The design of the PutraMOOC course encourages learning engagement.
• The design of the PutraMOOC course encourages collaboration between learners.
Application is open to either individuals or group of academic staff in UPM.
Evaluation is based on the following:
1. Rationale - (10%)
2. Approach - (40%)
3. Students' involvement - (20%)
4. Impact on students' learning process - (30%)
"Virtual Immersive Learning Experience" refers to learning activity with >80% student learning time (SLT) conducted virtually. A virtual approaches or applications that are able to provide an immersive learning experience with positive impacts on students' learning experience and achievement. Examples: VR/AR/Virtual Simulation/ MOOCs/LMS.
"Blended Immersive Learning Experience" refers to learning activities with 30% to 80% student learning time (SLT) conducted virtually. Blended immersive learning experience combines online and face-to-face learning to provide a profound impact on students' learning experiences and achievement. Example: Blended Learning/Flipped Classroom.
Face-to-face Immersive Learning Experience refers to learning activity with >70% student learning time (SLT) conducted via face-to-face learning session. Immersive learning model / approach through face-to-face activities that have a positive impact on students' learning 2 experiences and achievement. Examples: Service-based Learning, Community-based Learning, Challenge- based Learning, Work-based Learning, Problem-based Learning.
Application is open to either individuals or group of academic staff in UPM.
Evaluation is based on the following:
1. Rationale - (10%)
2. Approach - (30%)
3. Students' involvement - (30%)
4. Impact on students' learning process - (30%)
Application is open to either individuals or group of academic staff in UPM.
Evaluation is based on the following:
1. Rationale - (10%)
2. Approach - (30%)
3. Students' involvement - (20%)
4. Impact on students' learning process - (30%)
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